Someone is selling your game. What to do, in order.

You searched your game's name and found it on a store you never uploaded to. Different title, maybe. Different publisher name. Your screenshots, your levels, a price.

A game we shipped was extracted, rebuilt and resold. We remember the first hour: the anger, then the urge to post about it everywhere, then not knowing who to write to. This page is the order we wish we had followed. It explains the process as the stores and the law describe it. It is not legal advice, and the places where a lawyer earns their fee are marked.

The short answer

  1. Save evidence before you do anything else. Listings disappear, and you want a record of what was sold, by whom, and for how much.
  2. Work out what was copied. Your files and art are covered by copyright. Your idea and your genre are not. The name and logo are a trademark question.
  3. Send a takedown notice to the store through its own copyright form or agent. For a wholesale copy, this is the fastest route and it costs nothing.
  4. Expect one of three outcomes: removal, silence, or a counter-notice from the seller. Each has a next step.
  5. Decide separately about the money. A takedown removes a listing. Getting paid for the sales that already happened is a different process.

1. Save the evidence first

The listing can vanish the moment the seller hears from you or from the store. Once it is gone, so is the easiest proof that it existed. Before you report, post, or message anyone, collect two folders.

What they are selling

What shows the work is yours

One caution. Claim only what is yours. If your game uses licensed asset packs, another game using the same packs under its own license is not copying you. Build your comparison on the work you or your team made.

Hold off on the public post until the evidence is saved. Telling your players matters, and it comes later.

2. Work out what kind of copying this is

The right tool depends on what was taken. United States copyright law protects the expression you created, and says plainly that it does not extend to any idea, procedure, process, system, or method of operation.

What you foundWhat it usually isThe usual first route
Your build, re-uploaded under another nameCopying of the whole workCopyright notice to the store
Your game with a new title screen, renamed characters, or swapped logoCopying with changes on topCopyright notice, with side-by-side comparisons
Your art, music, or levels inside a different gameCopying of parts of the workCopyright notice naming the specific assets
Your name, logo, or capsule art used to sell something elseA trademark and consumer-confusion problem, sometimes copyright tooThe store's trademark or impersonation report
A new game that plays like yours but shares no files, art, or textImitation of an ideaOften not something a copyright notice can reach. Talk to a lawyer before filing.

The last row is the hard one to hear. A game built from scratch to feel like yours hurts, and it may still be legal. Sending a copyright notice about it is risky for you, for reasons in the next section.

3. Write the notice

In the United States, stores that host other people's uploads follow the notice-and-takedown process in section 512 of the Copyright Act, the part of the DMCA that covers this. The statute lists six things a notice must contain. In plain words:

  1. Your signature, physical or electronic. A typed full legal name is what the store forms ask for.
  2. The work that was copied: your game, by title, with a link to your original listing.
  3. The copy: the exact URL of every infringing listing, so the store can find it.
  4. How to reach you: name, address, phone, email.
  5. A statement that you believe in good faith the use is not authorized by you, your agent, or the law.
  6. A statement that the notice is accurate and, under penalty of perjury, that you are the owner or are authorized to act for the owner.

Most stores give you a form that asks for these one at a time. Where a store only gives an email address, a notice along these lines covers the six elements:

I am the developer and copyright owner of [your game], first released on [date] at [link to your original listing].

The listing at [exact URL of the copy], published as [the seller's title] by [the seller's publisher name], reproduces my game without permission. [One or two sentences on what is identical, with links to your comparison images.]

I have a good faith belief that the use of this material is not authorized by the copyright owner, its agent, or the law.

The information in this notice is accurate, and I state under penalty of perjury that I am the copyright owner or am authorized to act on the owner's behalf.

[Full legal name, address, phone, email]
[Typed signature and date]

Keep it factual. No threats, no adjectives. The person reading it handles a queue of these and needs to verify yours quickly.

Two things to know before you sign.

It is a sworn statement. The same law makes anyone who knowingly materially misrepresents that something is infringing liable for the damages that causes, including the other side's legal fees. Valve repeats that warning on its own form. This is why the table above matters: file about copied work, not about a similar idea.

Your details may be passed on. Microsoft, for example, says it may share your notice with third parties, including the alleged infringer. If you work from home and do not want your address in a stranger's inbox, an agent or lawyer can file on your behalf.

4. Send it to the right place

Use the store's own copyright channel, not general support and not a public reply. These are the official routes as of October 2026.

StoreWhere notices goWorth knowing
SteamValve's copyright infringement formAsks for the Steam URL, a description of both works, your contact details and a typed signature.
itch.ioEmail to support@itch.io, per its terms of serviceThe terms list the same six elements and warn that a notice missing them may be invalid.
Google PlayGoogle's legal removal tool: choose Google Play: Apps, then the copyright optionEach Google product needs its own report.
Apple App StoreApp Store Content Dispute formApple says it will contact the app's provider and ask them to work with you directly. Expect a conversation, and keep it in writing.
Epic Games StoreEpic's intellectual property infringement pageGoes to Epic's designated copyright agent.
Microsoft Store and XboxMicrosoft's infringement notice pageSeparate online forms for the Store on Windows and on Xbox. Microsoft says the forms are the fastest route.
PlayStation StoreSony's copyright reporting procedureSent to Sony Interactive Entertainment's intellectual property department by email or post.
Nintendo eShopNintendo's intellectual property policySent to Nintendo of America's designated agent by email, post or fax.
Anywhere elseThe U.S. Copyright Office's DMCA Designated Agent DirectoryLists the agent each registered service has named to receive notices. Useful for smaller stores, file hosts, and the copy's own website.

File with every store that carries the copy, on the same day if you can. Send one notice per store and list every infringing URL on that store in it. Save each confirmation email and ticket number in your evidence folder.

You do not need to live in the United States, or to have registered your copyright, to send a notice. The large stores take them from developers anywhere. If you are in the European Union, the Digital Services Act also requires hosting services to offer a notice and action mechanism for illegal content.

5. What happens after you send it

The listing comes down

This is the common result for a wholesale copy with clear evidence. Check back over the following weeks. Sellers who do this at volume re-upload under new names.

Nothing happens

Stores do not all move at the same speed. In February 2025 the solo developer of The Backrooms 1998 found his game on console stores under another title and publisher. According to Plagiarism Today's account, after he filed notices two console stores removed it quickly and a third did not act at first.

If a week passes, reply on the same ticket with the reference number and the evidence again, rather than starting over. Check that the notice went to the store's named agent and contained all six elements. If the store still does not answer, that is a reasonable moment to pay for a lawyer's letter.

The seller files a counter-notice

The law gives the uploader a reply: a sworn statement that the removal was a mistake. If the store receives a valid one, it must put the listing back not less than 10, nor more than 14, business days later, unless you tell the store that you have filed a court action against the seller.

That is a short clock, and it is the point where you should talk to a copyright lawyer. Someone willing to swear a false counter-notice has also had to give the store a name and address and consent to a court's jurisdiction, which a lawyer can use.

If you are on the other side of this, with your own original game taken down by a false claim, the counter-notice is the same tool, and it is there for you.

6. The money is a separate question

Notice-and-takedown is about removal. It does not return the money the seller already collected. You can ask the store what happens to those proceeds, and it is worth asking, but the notice process does not promise an answer.

In the United States, recovering money means a claim against the seller, and registration decides a lot of it:

For smaller claims there is the Copyright Claims Board, a tribunal inside the Copyright Office. It caps awards at $30,000, costs $100 in filing fees paid in two parts, and is built to be used without a lawyer. It is voluntary: the other side can opt out, and then your option is federal court. To file there you need a registration or a pending application.

Whether any of this is worth pursuing depends on who the seller is, where they are, and how much they made. Many sellers of copied games are hard to identify and harder to collect from. A lawyer can tell you in one conversation whether your case is the exception.

7. Before it happens again

None of this stops copying. It makes the next takedown faster and leaves you with more options.

And tell other developers. When Elston Studios found its game re-uploaded to Steam under another title, it traced the same uploader to a second stolen game and warned a third developer in public. Both copies were removed. Much of what small studios know about this, they learned from each other.

Common questions

Should I contact the seller first?

Valve's form suggests it, because some disputes are misunderstandings. A complete copy of your game under a new name is rarely a misunderstanding. If you do write, save your evidence first and keep the message short and factual.

Do I need a lawyer to send a takedown notice?

No. The store forms are written for rights holders to fill in themselves. A lawyer becomes important if the seller counter-notices, if the store does not act, if you want money back, or if what was copied is closer to an idea than to your files.

Do I need a registered copyright to send one?

No. The six required elements do not include a registration. Registration matters for lawsuits and for damages.

How long does a takedown take?

There is no fixed deadline for the store's first response. The law asks stores to act expeditiously and leaves the word undefined. The only fixed period is the 10 to 14 business days that follow a counter-notice.

They changed the name and some art. Does that still count?

Changing a title screen does not make copied work new. Show the store what is the same, scene by scene. If very little is the same, read the table in section 2 again before filing.

The copy is on a store I have never heard of. What then?

Look the service up in the Copyright Office's agent directory, and look for a copyright or legal page on the site. If the site has neither, its hosting company and its payment processor have their own complaint channels.

This page describes United States procedure and the stores' published policies as of 6 October 2026. Policies change; the linked pages are the authority. It is general information, not legal advice about your situation.