Blackwhole

The action-adventure game engine for auteurs, built against theft.

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Blackwhole / The engine

In development

Built against theft.

Protection from the shipping format to the content pipeline.

Harden the build.

Strip editor data. Encrypt content. Raise the cost of extracting a reusable game.

Control what opens.

Check access before releasing a region. Keep unadmitted content sealed.

Carry evidence.

Per-copy fingerprints and creation records support the investigation of leaks.

Content admission

Illustrated design
Private sourceStays with the studio

Player’s machine Local rendering & play

Region 01
Playing locally
Region 02
Encrypted
Region 03
Encrypted
Access checkedRegion 01 admitted
View progression
Region 01 is available for local play. Regions 02 and 03 remain encrypted until admission.

Content decrypted for local play can still be captured. Fingerprinting is being researched for traceability; admitted regions are designed to remain playable offline.